Archive for the ‘iPhone’ Category

Sky Siege: iPhone Augmented Reality Gaming, Still Rough

Monday, February 8th, 2010

Thanks to Gizmodo, I got wind of Sky Siege, an augmented and virtual reality game for the iPhone, and I plunked down $3 at the App Store so you don’t have to.

Using the iPhone 3GS to look around, you must track down little helicopters, blimps and fighter jets, taking them out with a machine gun or missile launcher before they get you. You can either play the game with its own grassy field background graphics, or switch on the camera to use your real life surroundings as the battlefield. The game plays the same either way. Here’s a video showing the action:

After playing Sky Siege for about 20 minutes, I’m a little bit dizzy from all the spinning and twisting, and believe me, 20 minutes is all you really need. The virtual reality target practice is amusing at first, but it’s a one-trick pony. It wasn’t long before I had enough of the augmented reality gimmick, cool as it was.

Seeing as Sky Siege is the only augmented reality video game I could find in the App Store, it comes off more as a tech demo than a fully-realized game. Other than using your room as a backdrop, there’s no actual interaction with the real world, which might’ve added some nuance to the experience.  There’s also no dodging or other movement required besides spinning and twisting to aim. As a game, Sky Siege doesn’t stand on its own; if it used virtual thumbsticks instead of an orientation-tracking algorithm, I certainly wouldn’t recommend it.

But there is potential here. I want to see more games that take the real-world theme deeper, like the upcoming Ghostwire for the Nintendo DSi. Sky Siege proves augmented reality gaming is possible on the iPhone — and if you’ve got $3 to burn it might be worth getting just to impress your friends — but it’s not the definitive example of what augmented reality can do.

Google’s Tiff With Apple Opens iPhone to Microsoft

Thursday, January 21st, 2010

It’s no secret that Apple and Microsoft have one of the stranger relationships in tech. While Microsoft has produced software such as Office for the Macintosh platform, and Apple has opened its doors to Windows with its switch to Intel, they still are highly competitive with each other. But Cupertino’s relationship with Google is souring far faster, which is the perfect opening for Microsoft when it comes to the iPhone.

Apple is apparently in discussions with Microsoft to give the Bing search engine the top spot for search on iPhone, which currently belongs to Google. These talks have been underway for several weeks, BusinessWeek reports, but nothing as of yet has been finalized.

Getting on the iPhone as the default search engine would be a huge win for Bing. I regularly search for things on my iPhone, so just the boost there in search queries would help Microsoft overall in gaining some search share, something it sorely needs. It’s not clear whether any search deal would also extend to the Safari browser, available on both the Macintosh and Windows platforms.

Either way, its pretty likely that Google wouldn’t be completely erased from the iPhone. YouTube is a popular application. Apple would probably also let users switch back to Google in settings just like it already does now if users wish to search using Yahoo. Bing Maps could replace Google Maps, however.

What are your thoughts on the increasingly hostile relationship between Apple and Google? Who stands to benefit most here? We’d like to hear what you think.

Why Adobe’s Bum Rush of the iPhone Doesn’t Matter

Monday, January 11th, 2010

Apple has done all it can to keep Flash off the iPhone. It has used about every excuse in the book — too memory intensive, a drain on battery power, what have you — even though Adobe has pretty much addressed most of these issues. Flash is ready for the iPhone but Apple is not ready for Flash.

Either way Adobe is not going to wait much longer. It’s Creative Suite 5 product, now going through private beta, is going to include functionality that will automatically convert Flash applications to ones that are compatible with the iPhone.

This has the potential to be quite the step forward in iPhone development. TechCrunch’s Erick Schonfeld seems to even go as far as suggesting this as some kind of game changer. CS5 has the potential to expand the developer far beyond the 125,000 iPhone developers out there today, considering there’s about two million Flash developers worldwide.

I hate to rain on anyones parade, but not so fast.

For all that we know of this functionality, it appears to just be a port. Essentially the Flash code is translated into what the software believes is the closest match in iPhone code and goes with it. Like we’ve found out in the past with “WYSIWYG” HTML editors such as Microsoft’s popular FrontPage product, this isn’t always a good thing.

What’s the result? Bulky, slow running applications. In the dog-eat-dog world that has become the App Store, that’s just not going to fly.

I highly doubt that Flash developers that have gone to great lengths to create great Flash apps would allow these same apps to become subpar just to get on the iPhone. While no doubt there will be a subset of Flash developers that will use this feature, it’s not going to be as many as people think.

Bottom line? If these developers want to develop for the iPhone, then they should do it the right way.

AT&T Pulls iPhone Online Sales in NYC Metro Area

Monday, December 28th, 2009

If you’re looking to buy an iPhone in New York City, better be ready to visit your local Apple or AT&T store. The carrier has pulled the phone from its online lineup, and is giving little if any reason as to why it has done so. It appears to also be unavailable in Westchester County in New York and also in NYC’s New Jersey suburbs.

The Big Apple is one of AT&T’s problem spots when it comes to its network, and many have blamed high concentrations of the iPhone in the city for the problems. I guess the easiest way to fix this would be to attempt to slow down sales of the device there and hope that it keeps the problem from getting any worse.

“We periodically modify our promotions and distribution channels,” was all AT&T gave Consumerist’s Laura Northrup when she asked for official comment. A online sales reprsentative went further, saying the company  doesn’t “have enough towers to handle the phone.” There’s your answer, folks.

One has to think that Apple must be pretty upset right now. It now appears to be AT&T’s strategy to shut down sales of the iPhone in an area if its network can’t handle it. So who’s next? San Francisco? Philadelphia? Los Angeles? If this move isn’t an argument to trash the AT&T exclusive agreement ASAP, I don’t know what is.

Only a matter of time before Verizon makes fun of this one…

iPhone App Store Flirts With an NES Emulator, Briefly

Tuesday, December 22nd, 2009

For a brief period last night, iPhone owners without jailbroken phones had access to a fully-functional Nintendo emulator. I’m kicking myself for not spotting 9 to 5 Mac’s story sooner, but it looks like the app got pulled very shortly, maybe a couple hours, after the news broke.

The app was called Nescaline, and its creator is Jonathan Zdziarski, who wrote iPhone Forensics. The $7 app included several homebrew games, but also allowed users to download more games by pointing the app to the URLs of ROM files. On his Web site, Zdziarski says an Apple rep told him the app was removed because it was an emulator. “Ironically, Apple currently has several emulators in the AppStore, so I am going with the belief that someone (likely Nintendo) probably pressured them about this particular application,” he wrote.

He’s right about the App Store having other emulators, but it’s more complicated than that. Currently, it’s possible to purchase C64, which lets you play classic Commodore 64 games, but it only found permanent footing on the iPhone after some drama involving the app’s BASIC interpreter and the ability to hack into it. More importantly, C64 maker Manomio has the rights to the games it sells. Nescaline, by contrast, opened the door to illegal game downloads.

It’s certainly possible that Apple’s trying to avoid legal hot water — Nokia attracted some unwanted attention by advertising that capability on the N900 — but I also think Apple is inclined to reject NES emulators in order to protect the App Store’s business model. When you have games that can make $1 million per month, why give people a bountiful source of free, classic games?

Given that Apple and Nintendo are now competing, I think an official NES iPhone app is unlikely. As for why Nescaline was approved in the first place, I’m thinking it was a simple blunder. I doubt Zdziarski was the first developer to submit a Nintendo emulator.

iPhone Growth Impressive Overseas

Friday, December 18th, 2009

While many are focusing on market share aspects of a report from mobile ad company AdMob today, there are some other interesting factoids within the report that I found especially prescient considering discussions I’ve been having with my friends lately.

Those partial to Microsoft have started to float the argument that Windows Mobile is still far more popular overseas, with Apple the also-ran in those markets. If we’re going to believe AdMob’s work, that’s probably not a very sturdy argument to make.

Since the iPhone and iPod touch are on the same platform, its somewhat difficult to gauge the true growth of iPhones overseas as they are not separated when it comes to detection (how these statistics are compiled). Either way Apple’s growth in some of these markets is very impressive, and should worry the fans of Redmond.

In Japan, the user base has grown by nearly 350 percent, followed by France which has seen a 300 percent increase. Australia, China, Germany, Italy, and the Netherlands all grew by more than 200 percent during the year. More details of the report can be found in this PDF.

As should be expected iPhone growth in Canada and the US is lagging, although still up 100 percent. There’s a pretty straightforward and simple explanation for this: by far this is the most established market for the device as it has been here the longest.

I think these numbers are certainly beginning to put to rest the assumption by some in Microsoft that Apple can not compete outside of the US. Yes, Cupertino’s struggling mightily selling computers outside of its home markets — but apparently that’s not preventing people from picking up an iPhone.

When you add to this the data that’s showing Android’s doing well, like Colin Gibbs over at GigaOm is reporting, and data that shows RIM is also hitting its stride, you have to wonder if Microsoft really stands a chance to do much of anything in the mobile space.

Who knows, could we soon be talking about a “Halo effect” when it comes to the iPhone, too?

Verizon’s Getting Ready for the iPhone, Just in Case

Friday, December 18th, 2009

If the iPhone is really no longer an AT&T exclusive in the new year as many analysts are now suggesting and/or predicting, at least one carrier doesn’t want to get caught with its pants down. Verizon Wireless says it has made the changes it would need to make to its network in order to handle what would obviously be a new surge in data traffic.

Better to be safe than sorry, I guess?

Quite a surprising statement considering the company is spending quite a bit of money putting down Apple in its “Droid Does” ads that we’ve all been getting peppered with for the past two months plus. But in a way it’s not because Verizon has watched as AT&T’s network problems have become a serious liability to the company, “Operation Chokehold” notwithstanding.

“Absolutely, I think we could handle it,” Verizon Wireless CTO Anthony Melone told BusinessWeek in an interview. Now, lets not get the story twisted here: Melone is not saying there is any deal yet, but its pretty much common knowledge that the two sides have at least discussed possible partnerships in the past.

Verizon has gone the opposite way of AT&T over the past several years in investing in network infrastructure, spending about $19 billion on the network itself over the past three years. As Gizmodo points out, AT&T’s spending since the iPhone launch on the network itself has actually decreased.

With Verizon readily talking about it’s iPhone readiness, I wonder if T-Mobile USA will start making overtures as well. The carrier has been mentioned much more often recently as a logical next carrier for the device, as it would take minimal changes (adding TMUS’ 1700MHz band to the 3G chip of the iPhone) for it to work.

Going to Verizon — and CDMA — requires a much more involved rework of the device. Going to be an interesting 2010 in iPhoneland, that’s for sure.

The Tech Media’s Complete Loss of Rationality

Thursday, December 17th, 2009

I have been sitting here watching in disbelief over the past few days, feeling somewhat embarrassed about my profession at large.  Much of the tech media that has been tripping over themselves to treat Dan Lyons’ satirical movement to bring AT&T’s network to its knees as something akin to the Boston Tea Party — a defining moment that affects real change.

It’s been called by some as a “grassroots movement.” Another says that this, and I quote, “should be big lesson to any company about how social media is changing customer relations.” Others are lashing out at Lyons himself, calling him irresponsible for using his blog for exactly what it is, a satirical look into the world of Apple. To say the amount of bloviating on this topic has been astounding would be an understatement.

Earth to the media: Dan Lyons is a satirist, not Che Guevara!

Lets be clear here: there is absolutely no evidence that “Chokehold” will be anything more than a blip on AT&T’s daily graphs of data traffic. All of the hype surrounding the event has been manufactured by the tech media itself — and unfortunately, by some who have a large readership and lots of influence — and not by Lyons himself. If anything, I believe Mr. Lyons has been unfairly attacked and criticized for something that we have all essentially foisted upon him.

Remember that Facebook group we talked about in our initial coverage? It’s only up to 3,800 members — way smaller than other protest groups which have effected real change. If we are going to gauge participation by social media, we should look to Twitter too. A cursory look shows a lot of discussion, but its exactly that — talk. Call me skeptical, but its very hard to get an actual effective protest together. People are just too lazy these days, frankly.

If this is even in the least bit successful, we shouldn’t thank its creator. Rather, we should blame the tech media for making a huge deal out of a joke. Have we become so desperate for news that we’re practically manufacturing an event?

No, I’m not denying AT&T’s network sucks. In a lot of the country it does. But its not that bad that its going to bring hordes of people to the point of streaming their hearts out at 12 noon pacific tomorrow in some wild attempt at sabotage wireless data style. It’s just not going to happen. It’s time that the tech media takes a step back, and turns the hype machine off. Our readers deserve more than this.

Fake Steve Jobs Spurns Real AT&T Protest

Wednesday, December 16th, 2009

It started out as a joke for Dan Lyons, known to us all as “Fake Steve Jobs,” but it has now taken on a life of its own. Operation Chokehold was supposed to be a fake protest that would attempt to take down AT&T’s network by overloading it, according to a post on Lyon’s site. It was meant to look as if it was real, but Lyons apparently was saying it in jest.

His fans apparently want to make it real, however. A Facebook group has been created urging people to do what Lyons suggested — run a data intensive application on the 3G network for a full hour on Friday at Noon PST — and currently sports about 1,600-plus members. The media is having a field day with it (heck look at us, we’re even covering it), and AT&T is peeved.

Check out this statement from the company to Apple web log Cult of Mac if you think they’re just blowing this off:

“We understand that fakesteve.net is primarily a satirical forum, but there is nothing amusing about advocating that customers attempt to deliberately degrade service on a network that provides critical communications services for more than 80 million customers. We know that the vast majority of customers will see this action for what it is: an irresponsible and pointless scheme to draw attention to a blog.”

Maybe AT&T needs to take a bit of a pill — why give this publicity as I doubt this will amount to anything — but who knows with the way their 3G network runs. I guess if this does happen, we’ll find out if that report from Mr. Turner on AT&T’s network issues we blogged about in October was actually true, no?

Blogger and Technologizer contributor Dave Zatz really takes it to Lyons though (and I’m paraphrasing):

It’s a spiteful and selfish act …. spearheading a distributed denial of service (DDoS) attack against one of the largest US communications networks may also attract the sort of attention he’ll be less pleased with … (Dan Lyons) is a professional journalist. And this is a call to action in the real world, not the ‘fake’ one.”

Not sure that I would go to that extent. While it was stupid, I would not call it spiteful or selfish. Lyons just didn’t think this one through before releasing it to the masses. As much as we can make jokes out of AT&T’s shoddy 3G service, for some its actually enough that all they would need is a call to action to vent their frustrations through something like this. In any case, I HIGHLY DOUBT it would be able to get to the level where it would actually do any damage. It ain’t the 1960’s — we’re too lazy to protest these days.

Older iPhones Get Video Recording With New App Store Adds

Tuesday, December 15th, 2009

Recording video on your iPhone is no longer a luxury of just the folks with jailbroken phones or an iPhone 3GS. Apple has approved two separate apps this week in the App Store — Camcorder and iVideoCamera — both retailing for 99 cents. Unfortunately, there are memory considerations with these older models, so don’t expect much. Regardless, its a nice addition.

Camcorder (which is only available for a limited time at the 99 cent price) allows for the recording of videos at a 320×426 resolution. But don’t think of doing anything with these videos: currently Camcorder only allows for the recording and playback of the videos from within the application itself and nothing else. You can get to the videos somehow through peering through your iTunes data backups, but that takes some knowledge and patience.

Another downside according to TUAW are meager audio recording and a frame rate that is described as “slow.” Then again, how many cell phone videos have you seen that looked like they were shot with a Mini DV cam, so I do digress.

The second app, iVideoCamera, allows for more functionality on what you can do with your videos, however it comes with the tradeoff of even poorer recording quality and time constraints (160×213 resolution, 3 frames per second, and one minute maximum recordings). The ability is there though to save videos to the camera roll or share them to Facebook, Twitter and other social networking sites. The company behind the application, Laan Labs, says improvements to frame rate and longer recording times will be coming in a future update.

I haven’t seen anything on whether recorded videos in the camera roll then become available to send as MMS. If anybody has tried this, I think our readers (and myself) would want to hear about it. Occasionally, I’ve gotten the urge to send a video to somebody, but since I only have a iPhone 3G that’s not possible at the moment directly through the phone.