Live Coverage of Tuesday’s Google Event

February 8th, 2010

Google is holding a press event on Tuesday morning at the Googleplex. It’s saying only that it involves “innovations in two of our most popular products.” Rumor (as first reported by the Wall Street Journal) has it that it involves new features that give Gmail Twitter-like capabilities. (Sorry, I’ve sworn off describing any tech product as a “killer” of any other tech product.)

I’ll be at the confab and will provide live coverage of the news at it happens at technologizer.com/google. (If you attended our iPad coverage a couple of weeks ago and were frustrated by our CoverItLive problems, I apologize again–and yes, we have a backup strategy this time.) Hope to see you there…

Sky Siege: iPhone Augmented Reality Gaming, Still Rough

February 8th, 2010

Thanks to Gizmodo, I got wind of Sky Siege, an augmented and virtual reality game for the iPhone, and I plunked down $3 at the App Store so you don’t have to.

Using the iPhone 3GS to look around, you must track down little helicopters, blimps and fighter jets, taking them out with a machine gun or missile launcher before they get you. You can either play the game with its own grassy field background graphics, or switch on the camera to use your real life surroundings as the battlefield. The game plays the same either way. Here’s a video showing the action:

After playing Sky Siege for about 20 minutes, I’m a little bit dizzy from all the spinning and twisting, and believe me, 20 minutes is all you really need. The virtual reality target practice is amusing at first, but it’s a one-trick pony. It wasn’t long before I had enough of the augmented reality gimmick, cool as it was.

Seeing as Sky Siege is the only augmented reality video game I could find in the App Store, it comes off more as a tech demo than a fully-realized game. Other than using your room as a backdrop, there’s no actual interaction with the real world, which might’ve added some nuance to the experience.  There’s also no dodging or other movement required besides spinning and twisting to aim. As a game, Sky Siege doesn’t stand on its own; if it used virtual thumbsticks instead of an orientation-tracking algorithm, I certainly wouldn’t recommend it.

But there is potential here. I want to see more games that take the real-world theme deeper, like the upcoming Ghostwire for the Nintendo DSi. Sky Siege proves augmented reality gaming is possible on the iPhone — and if you’ve got $3 to burn it might be worth getting just to impress your friends — but it’s not the definitive example of what augmented reality can do.

Is Cloud Computing Dangerous?

February 8th, 2010

Cloud services like Facebook and Gmail might be “free,” but they carry an immense social cost, threatening the privacy and freedom of people who are too willing to trade it away for a perceived convenience, according to Eben Moglen, a Columbia University law professor and founder of the Software Freedom Law Center.

On Friday, Moglen was the guest speaker at a seminar at New York University that was sponsored by local technology organizations. Moglen criticized the hierarchical nature of the Web today, and called for a return to peer-to-peer communications.

“The underlying architecture of the Net is meant to be about peerage,” Moglen said. “…There was nothing on the technical side to prevent it, but there was a software problem.”

The client/server architecture has been locked in over the past two decades by Microsoft Windows, Moglen claimed. “Servers were given a lot of power, and clients had very little.”

Control has been moved even further away from the client (people) by cloud services, which can be physically located anywhere in the world where the provider chooses to operate, Moglen said. Privacy laws vary widely from country to country.

There was so discussion of social consequences on the part of computer sciences as they created technologies that comprise the Web, Moglen said. “The architecture is begging to be misused.” Cloud providers are the biggest offenders, in Moglen’s view.

Privacy Obscured by Clouds

Cloud-based services range from simple offerings that could easily be duplicated to complex services that require clusters of computation and are administratively complex, Moglen added.

That affords providers a level of control that enables them to remain one step ahead of laws and regulations that meant to safeguard privacy, Moglen said. All server logs belong to the platform and service provider, he added.

Consequently, the public (and government) has lost ability to use legal regulation or to leverage the physical architecture of the network to prevent abuse when a cloud provider that might “fall from innocence,” Moglen said. He considers Facebook to be one of those bad actors.

Facebook, Moglen quipped, has turned into a “structure for denigrating the integrity of human integrity.” Joking aside, he called it a poor deal for users who receive a smattering of Web hosting, “PHP doodads,” and “all the spying that you can get for free all the time… It’s grossly overpriced.”

“The human race is susceptible to harm,” Moglen said. “[Facebook founder Mark Zuckerberg] has the distinction of having done more harm to the human race than anyone else his age.”

Facebook has recently taken steps to improve its privacy policies, and to give its users more rights to determine what other users and third party applications may see about them.

“Facebook knows who is going to have a love affair before we do,” Moglen said. Through accessing server logs, it can see whom “obsessively checks profiles,” he explained. People may also be telling others more about themselves than they realize.

In a dramatic example of that notion, a group of graduate students working with Moglen were able to use data from Facebook to identify homosexuals by examining their social mesh, pictures, and other information posted to the site.

“It’s not what they had in mind, and it’s not what we had in mind for them,” Moglen said. The biggest privacy problem, he noted, may be that people do not realize what is and isn’t discoverable about them.

Regardless of what steps Facebook has taken to address privacy concerns, Moglen believes that its business model is itself misuse. “It’s bad; it should be obsolete–not illegal. We are technologists, and we should fix it,” he told attendees.

The underlying social process that forces Facebook along is nothing more than perceived convenience, Moglen said. “Convenience is said to dictate you need Facebook in return to spying all the time, because web servers are so terrible to run.”

The “Freedom Box”

Running our own servers and keeping our logs is the solution to the problem, Moglen said. He proposed creating a “freedom box” device that is pocket-sized and portable, with a built-in Web server.

“If someone wants to know what is happening on your server, they can get a search warrant,” Moglen said. “You home is your castle, and the place where your fourth amendment rights sort of exist…when the Supreme Court is not in session.”

The freedom box would come pre-loaded with social networking software, use dynamic DNS, and replicate itself on trusted peers so that users still maintain a permanent online presence, Moglen explained. Existing open-source software would be up to the task, he suggested.

Moglen pitched a business model for the freedom box: end users pay $29.99 for a lifetime of use, get “great social networking,” “strong software,” and “no spying for free.” The idea is to create an economy of scale with many hundreds of thousands of users.

Attendees at the event seemed skeptical about the freedom box concept–their questions about it ranged from issues surrounding configuration and maintenance, and ISPs terms and use, to the perceived difficulty of building distributed systems. Me, I’m intrigued the idea of the freedom box in theory, but I’m not convinced that it could easily become a viable alternative to Facebook. Why? Because, “all my friends use it,” and people may not understand the value of peer-to-peer computing.

Vitamin D’s Brainier Take on Video Monitoring Software

February 8th, 2010

What’s Palm founder Jeff Hawkins–one of the few so-called tech visionaries who really is visionary–up to these days? For the past several years, he’s been concentrating on a startup called Numenta that’s attempting to bring intelligence modeled on the human brain to computers via something it calls Hierarchical Temporal Memory. Another startup called Vitamin D–also founded by early staffers at Hawkins’ Palm and Handspring–is the first company to commercialize Numenta’s research. And it’s releasing the first official shipping version of its first product, Vitamin D Video, today. The software is available as a free download for both Windows and OS X.

Hierarchical Temporal Memory may sound like hifalutin stuff, but Vitamin D Video aims to serve a totally mundane but useful purpose: providing cheaper, more effective video monitoring for security and other applications than existing software does. It’s designed for small businesses and individuals and works with standard Web cams and with relatively low-cost network cameras (such as those offered by Panasonic). And instead of relying on crude motion detection, it’s smart enough to tell human beings from other objects in motion (such as animals and shadows), to pay attention to specific areas in a scene it’s monitoring, and to help you pinpoint the moments you might actually care about.

Here’s a video from Vitamin D that does a good job of explaining and demonstrating all this:

Vitamin D Video’s Starter Edition works with one camera at QVGA resolution and is free; the $49 Basic Edition handles two cameras at VGA resolution; the Pro Edition costs $199 and works with as many cameras as your computer can manage. Even that last one is budget-priced by the standards of more traditional surveillance software.

To mark the software’s formal launch, Vitamin D is holding a contest to find the most “useful, fun, or strange” moments captured with its software. The winner will get something which I suspect will be a popular contest prize in general for the next few months: an iPad.

A few years ago, I was bedeviled by thieves who broke into garage almost weekly, and I could really have benefited from Vitamin D Video and a networked cam. (Only slightly off-topic note: One of the things they swiped was my…shiny new Palm PDA.) These days, I live in a more peaceable neighborhood. I still plan to experiment with the software, though–even if chances are pretty high that the only intruders who it’ll catch on camera are a kittycat or two.

RealPlayer SP Reaches the Mac

February 8th, 2010

Last June, I wrote about RealPlayer SP, a cool new version of the venerable, not-universally-beloved media player that shifted its emphasis. Instead of primarily being about playback, it served as a hub for easy conversion of Web video for playback on a bevy of devices–MP3 players like the iPod, smartphones, gaming consoles, and more. At the time, RealPlayer SP was a Windows-only product, but Real said it would bring it to Mac users by the end of 2009.

It took a little longer than the company thought, but a beta version of RealPlayer SP for OS X is available for download now–Real gave me a sneak peek last week–and is largely similar to the Windows version. A utility runs in the background and watches as you view videos at YouTube, DailyMotion, MetaCafe, and others that offer DRM-free content. As in RealPlayer 11, SP’s predecessor, you can download video files to your Mac for later playback in Real itself. But now you can also transfer them to forty-plus gadgets with a couple of clicks. RealPlayer chooses a format and settings, does the conversion, and even places the resulting video in the proper location for syncing when possible. For instance, it dumps video destined for an iPod or iPhone into iTunes, so it’s transferred the next time you sync.

If you don’t like RealPlayer’s defaults or own a gizmo that’s not in its list, you can tweak the conversion settings yourself (including using an option to create audio-only files from videos you’ve downloaded). You can also convert videos in batches, and even created more than one file–say, a high-res one to watch on your Mac, and a low-res one for your phone. In short, it offers as much stuff aimed at conversion nerds as it does for folks who just want to watch Web video on a variety of devices. And it does a nice job of concealing the complexity unless you want it.

Beyond the new video conversion features, RealPlayer SP’s other major addition is a social sharing option: When you come across a video online that you want to tell your pals about, you can post a link to it via Twitter, Facebook, or MySpace. The standard text includes a plug for RealPlayer, but you can delete it if you choose.

RealPlayer SP for Windows comes in both a free version and a $40 one with more H.264 video support and built-in DVD burning. Mac users just get the freebie edition, which includes unlimited H.264 but doesn’t burn DVDs. (You can, however, prep video for OS X’s own DVD-burning feature.) The Windows version also bundles Google Chrome into the installer, making you opt out if you don’t want it or already have it. But the Mac installer didn’t  try to install anything else or otherwise pitch me on anything related or unrelated to the software, and didn’t install any adware on my system.

I did encounter a couple of (minor) glitches with the beta–most notably that it failed to convert one video until I tried a second time. Overall, though RealPlayer SP is an extremely simple way to accomplish a task that formerly took multiple pieces of software and, sometimes, a bit of technical knowledge. It’s what I’ll use from now on when I’m snagging video from the Web via my Mac to watch on my iPhone.

A few screenshots of the software in action:

Google’s Little Translation Miracle

February 8th, 2010

When I was a kid, one of my favorite fictional characters was Norman Hunter’s Professor Branestawm, the ultimate absent-minded professor. His inventions were brilliant, but always ended up causing immense trouble for anyone who used them. The one I remember in most vivid detail is an automatic translating machine, which let tourists speak one language into a microphone and have any other language come out the other end. As I recall, it ended up wreaking havoc, but I still thought it was about the neatest idea I’d ever heard.

Fast-forward almost forty years, and Professor Branestawm’s gizmo is no longer the stuff of playful science fiction. Times Online is reporting that Google is working on phone software that does precisely what his creation did–with, one hopes, better results. The company thinks it should have it working reasonably well within a few years.

That doesn’t sound like an irrationally exuberant expectation. Voice recognition already works really well; text-to-speech voice synthesis isn’t bad these days, either. The tricky part is the translation. But I saw a Google translation research project almost half a decade ago that knocked my socks off. And if the company focused on the sort of simple things that travelers might want to say to locals (“Can you tell me how to get to the Louvre?”) it might get better results more quickly than if attempted to provide a perfect rendition of every idea that human beings are capable of expressing in words.

As someone who loves to travel but lacks the gift that several of my relatives have for learning foreign languages, I can’t wait. And I’m sorry that Norman Hunter, who died at 95 three years before Google’s debut, won’t be around to give it  whirl.

iPad Prices Could Drop Quickly

February 8th, 2010

Credit Suisse analysts met with Apple executives, and has come out of those meetings with an interesting point of view: that Apple’s pricing on the iPad may actually be fluid, and the company may be ready to bring prices down if it’s not selling to the company’s expectations.

Such aggressiveness seems to indicate that Cupertino is very serious about carving out a market for its newest device. It also comes as a shock to much of the technorati, who for quite awhile expected the tablet to have a price of at least $700 if not much higher.

“While it remains to be seen how much traction the iPad gets initially, management noted that it will remain nimble,” Credit Suisse analyst Bill Shope was reported as writing in a Sunday research note by the Wall Street Journal.

It’s not all too clear how well the iPad will do. While netbooks in general have sold quite well, Apple’s device (while not exactly a netbook) is priced above the average price of its competitors. Add to this that getting the most benefit (adding the 3G capabilities) will set you back $629, it may be a bit above most people’s price range.

Personally, the magic price for me with this device (which includes the 3G) would be under $500. I’m curious: what’s yours?

Fifteen Consumer Electronics Design Mistakes

February 8th, 2010

You saved and you saved until you could finally buy that shiny new $1000 gadget that promised you everything under the stars. When it came time to plug it in, you found your joy being subsumed by abject horror. Your stomach plunged deep into your gut and you (yes, mortal non-designer you) recognized a fundamental flaw in your flashy gizmo so obvious that it made you want to pick up the device and smash it over the designer’s head.

Even the best designers make mistakes…but this article isn’t about them. We’re about to, ahem, celebrate the worst consumer electronics designers through the lens of their faulty creations. Since I’m far from an all-knowing technology god, I’ve limited our survey to fifteen design problems that have not only bugged me through the years, but that are widespread enough to have bugged many of you too. These problems aren’t limited to current technology, but they all fall into the nebulous realm known as “consumer electronics.” You know: TVs, telephones, VCRs, DVD players, MP3 players, and more.

TV/Video Design Mistakes

Mistake #1: The Red Off Light

Device(s): TVs, DVRs, Receivers, Game Consoles, and more

Sing it with me:

TVs do it, Wiis do it
Even silly PS3s do it
Let’s do it. Let’s never turn off

The little red “off light,” common in most modern entertainment center equipment, serves as a constant reminder that your electronic gear never stops doing its job. It’s always sippin’ on outlet juice, even if you don’t want it to. If said equipment happens to be located in your bedroom, the off light also provides a laserlike beam of photons to tickle your eyeballs into unnecessary alertness.

It seems that most TVs, cable boxes, and even video game systems made after 2003 or so provide some sort of active glowing indicator that they’re “not running” — that is to say that they’re not actively doing what you want them to be doing. By definition, then, the indicator is completely redundant and pointless. (In the case of video game consoles, your electronic gadgets could be doing what you don’t want them to be doing: downloading random updates from the Internet.)

Remember when LED power indicators only glowed when a unit was turned on? It was helpful in cases when the device wasn’t behaving properly; the little power light let you know that the unit was receiving power. Then you could commence troubleshooting — perhaps you plugged the video connector into the audio connector?– and so on.

That was handy. But an off light?

What Were They Thinking? (Benj’s Theory)

It’s 2002 and you’re designing a new TV set. When it comes time to pick the power LED, you notice these nifty new bicolor or tricolor LEDs that combine two or three different colors into a single component. They’re cheap and plentiful, so why not use them? Then you can show everyone that your device works properly–even when it’s not working.

There is one small functional purpose for some “off lights,” albeit one that I still believe is completely unnecessary: in some devices, the power LED doubles as a diagnostic light for software problems. (For the last decade or more, people have been building software-controlled microcontrollers into everything, so if the programming is off, things don’t work. It’s not just an hardware design problem anymore.)

Sometimes power LEDs blink when the unit is “warming up” (booting, initializing, etc.) to let you know that, yes, something’s happening — you’re not just sitting there staring at a blank TV for 10 seconds right after you turned it on. If there’s an error, the LED can blink a certain pattern as well, letting a phone technician in India know that you just wasted $600.

There’s still no good excuse to have a light shine when your unit is powered off. I’m sure some will challenge that assertion, but TVs worked fine for 50 years without red LED off lights, so I know they’re useless.

Mistake #2: The Blinking VCR Clock

Device(s): Video Cassette Recorders

Who hasn’t owned a VCR that blinks? (OK, people under 20: put your hands down.) Almost every VCR ever manufactured shipped with an electronic digital numeric display somewhere on the unit. Its primary purpose was to show running time while playing a tape to assist in viewing, fast-forwarding, or rewinding a recorded program.

That display also had another important reason for being there. When electronics companies introduced VCRs in the 1970s, they marketed the devices as a way to record and time-shift broadcast TV shows, and let owners program them to begin recording at a certain date and time as guided by an internal clock. So it only made sense that the VCR displayed the current time on the front of the unit (even when it was off–you know, just in case you didn’t already have a timepiece).

So what’s the problem? When the VCR lost power, either through being unplugged from the wall, or when your house would experience a momentary power dropout, the unit would lose its internal memory settings. That’s because the VCR’s clock information was stored in a chip that required constant power to keep the clock active and running. Many digital clocks work around power outages by allowing you to install a separate backup battery to retain power to the clock memory while the main power is off. And most didn’t have battery backups.

And here’s the second problem: VCRs were notoriously difficult to program or set to the correct time. It usually involved weird buttons and hard to navigate on-screen menus (on later models). Even if you figured out how to program it, what’s the point of doing it if it’s just going to reset again?

That’s why VCR designers got away with the blinking clock syndrome: people were too lazy to program, so they didn’t care that their VCR could be programmed, so they didn’t demand VCRs with clock batteries. VCRs ended up being mostly used to play pre-recorded bought or rented movies, rendering the time-shifting functionality mostly an afterthought.

Ultimately, many VCRs did ship with auto-setting internal clocks that set themselves based on a broadcast time signature. Unfortunately, by the time this feature became widespread, VCRs were quickly being supplanted by DVD players and the “difficult VCR” stereotype was already firmly entrenched in the public consciousness.

What Were They Thinking?

The display flashes to indicate that the internal clock’s settings have been lost. It’s supposed to be helpful. It’s also cheaper to build VCRs that don’t require clock backup batteries.

Mistake #3: DVD Encryption

Device(s): DVDs, DVD Players

Today, it’s easy to forget that DVDs were designed to have undefeatable copy protection. After all, it was already a decade ago that a group of intrepid tinkerers defeated the DVD format’s “Content Scramble System” (CSS) and released what they’d learned onto the Internet.

Today, DVD encryption is such a joke that legitimate commercial applications openly integrate DVD ripping tools into their feature sets (although major software vendors shy away from it for fear of legal repercussions).

By extension, this design mistake goes for other forms of video copy protection as well: HDCP in HDMI connections causes hassles when it shouldn’t, and Bl-Ray’s DRM has already been cracked. Silly rabbits, DRM is for kids.

What Were They Thinking?

Adding a form of DRM to DVD media not only prevented the casual copy of DVD movie discs, but perhaps more importantly ensured that manufacturers of DVD players had to legally acquire a license to incorporate DVD decoding electronics into their designs.

In that second regard, CSS is not a design mistake. But it’s a mistake with regard to the legal and technical hassle it causes to DVD customers who have a legitimate fair use reason to copy their movies onto another medium.

In some ways, it’s also a mistake that people broke the encryption so easily– although that’s the best mistake on this list.

Your Biggest iPad Questions Answered

February 6th, 2010

[Here's another column I wrote for FoxNews.com. In this one, I try to summarize some of the major things that non-geeks need to know about the iPad.]

When Apple finally announced its iPad tablet computer at a San Francisco press event last week, we learned that it was “magical.” And “revolutionary.” And that the price was “unbelievable.”

That’s the truth according to Steve Jobs, at least. As usual, the facts are a bit more complex. The iPad is an ambitious product that’s hard to sum up in a few words, or to assess at all until it’s actually available for sale, which won’t be for weeks. Herewith, some early answers to major questions about the device, based on what I learned at Apple’s launch and the hands-on time I got with one after the great unveiling concluded.

What’s the keyboard like?

Better than I expected. It looks like a jumbo version of the iPhone keyboard, but the keys and the space between them are so much more roomy that tapping the right character is much, much easier. You’re not going to want to write a novel on the iPad, but quick bursts of text, such as e-mails, should be simple enough.

The iPad will also work with Bluetooth keyboards, and Apple will sell a charging dock with a built-in keyboard: That’s good news, but you’ll want to try out the on-screen keyboard yourself if at all possible before plunking down any money.

What’s the software situation going to be like?

The iPad will run “virtually” all iPhone applications without modification, which means that it’ll work with more than 150,000 programs on the day it ships. But that’s a stopgap, not a long-term plus: Unaltered iPhone programs will run on the iPad either scaled to fit its larger screen (with correspondingly chunky text) or in a tiny window. If you invest in an iPad, you’re gambling that developers will write their wares to take advantage of its larger screen and richer user interface. Many will, but it may take a while before true iPad apps are as plentiful as iPhone ones.

What are the device’s biggest limitations?

The blogosphere is rife with debate about the many things the iPad doesn’t have and can’t do. There’s no camera (which would have been cool for video chat) and no support for Adobe’s Flash technology (so many video sites and most online games won’t work). Only Apple’s programs can run in the background — so you can listen to music while browsing the Web, for instance — and all applications run only in full-screen mode.

Oddly enough, these gotchas don’t bother me as much as two less-discussed omissions. The iPad comes with a splendid photo viewer, but it doesn’t have a USB port or memory-card slot; if you want to import your digital camera photos directly into it, you’ll need to buy a clunky-looking external adapter. And even though Apple showed off nifty-looking versions of its iWork word processor, spreadsheet, and presentation program at the iPad launch, there’s no way to print from the device. The best you’ll be able to do is create PDF files, move them to a PC or Mac, and print from there.

[UPDATE: As several readers reminded me, there are several third-party iPhone printing apps which will presumably work on the iPad. But they've all got their share of limitations and aren't a full substitute for built-in printing capabilities.]

Is the price really as unbelievable as Steve Jobs thinks?

A. The iPad is a lot more reasonable than pundits were expecting — the conventional wisdom was that it would run $1,000 or so. Instead, the iPad starts at $499 for the version with 16GB of solid-state storage and no 3G broadband, and tops out at $829 for one with 64GB of storage and AT&T 3G. Apple is pricing its tablet to move — which is presumably why it lacks some features that most people expected it would have. But with its aluminum case and high-end display, it outclasses similarly-priced netbooks from the standpoint of pure aesthetics.

Q. I like the idea of a tablet, but I want a real PC. Will be I be able to buy an iPad-like gizmo that runs Windows?

A. Sort of. At last month’s Consumer Electronics Show, Microsoft CEO Steve Ballmer previewed devices he called “slate PCs,” including a model from HP. They’re all screen and no keyboard, like the iPad. But the single thing about the iPad that’s most impressive is that Apple came up with a user interface optimized for a touch-centric, no-keyboard computer. Microsoft, by contrast, says it has no plans to tweak Windows any further: A slate PC will simply be a Windows 7 machine with no keyboard and no mouse.

Q. Will the iPad be a satisfactory substitute for a PC or Mac?

Absolutely not, if you’re talking about making it your primary computer. For that, you want something that can run a wider variety of software, and work with cameras and printers and other devices. You may also want a machine with enough storage to hold a bulging collection of music, photos, and videos — even the most-capacious iPad has much less storage space than the skimpiest current netbook. And you almost certainly want a system with a bigger screen than the iPad’s 9.7-incher.

Q. Speaking of netbooks, should I buy an iPad instead of one?

A. That’s not as much of a slam-dunk as you may think: A lot of people are going to be more comfortable with something that looks and works more like a traditional PC than the iPad does. But I think that others who might have bought a netbook in the past as a secondary computer will buy an iPad instead, and be pleased with the purchase — especially if they’re primarily interested in consuming music, movies, e-books, and Web pages. Netbooks are notoriously sluggish when it comes to video and graphics, but from what we’ve seen of the iPad so far, it’s a zippy little beast.

Q. How about getting an iPad instead of Amazon’s Kindle or another e-reader?

A. That’s going to be a decision that many people will be confronted with from now on. The Kindle certainly isn’t going away anytime soon: It costs only a little more than half the price of the cheapest iPad and runs for days on a charge rather than the iPad’s claimed life of ten hours. It boasts an impressive collection of books, plus lots of magazines and newspapers; the iPad will have to scramble to catch up with Amazon’s book selection, and Apple hasn’t said anything about its plans for periodicals at all.

Despite everything, though, the iPad is going to be a formidable Kindle rival. Amazon’s e-reader is a one-trick pony (albeit an impressive one) with a screen in dull black and white; the iPad is in glorious color and e-reading will be only one of many things it’ll let you do. If Apple can ramp up its content offerings, its gadget promises to be a treat for people who like to read — as long as they’re willing to charge it up frequently.

Q. So should I buy one?

A. Make no decision until the reviews come out at the end of March, when the first units ship. (The Wi-Fi only models, that is; the 3G version will arrive a month after that.) At that point, if the iPad sounds intriguing but not utterly irresistible, bide your time. If the history of the iPhone is any example, Apple will announce a second-generation iPad in 2011 that fixes most of the biggest gripes and packs more features at a better price. And many of the smartest tech fans I know are unapologetic late adopters who’ll consider the device seriously only then.

As for me, getting my hands on gadgets early — sometimes too early — is what I do for a living. Stay tuned for further thoughts on the iPad once Apple ships the thing.

Am I the Only One Who Likes My Facebook Inbox the Way It Is?

February 5th, 2010

Over at TechCrunch, Michael Arrington is reporting that a source has told him that Facebook is working on a full-blown e-mail service. It’s supposedly known internally as Project Titan, or “Gmail Killer.”

The only details Arrington mentions are that the new version is said to offer POP3/IMAP access (so you can get into your Facebook messages from anywhere) and that your e-mail address will be in the format harrymccracken@facebook.com.

Sounds good–but one of the things I like about my Facebook inbox is that it’s a spam-free island unto itself, populated only by people who I’ve granted permission to contact me. Whatever Project Titan is, I hope it doesn’t turn Facebook messaging into…well, e-mail as we know it.